All Posts By

Thomas Fyfe

Website is Go

By | Site Blog | No Comments

It’s been a wee while since my last blog post or this is my first blog post depending on how you look at it. Welcome to my new site, a website which acts as my portfolio and also dumping ground (meaning that in the best possible way) for all the various arty things I do with my time.

I’ve been busy collating the various university project blogs I had into one big blog which if you’re reading this post means you’ve probably found it easily. Also on the site is a portfolio page which contains a number of the projects I’ve worked on which includes image galleries, videos and documents. I’ve also got a showreel which I’ll also be updating as I make more animations and get a better understanding of how to make the most of a showreel.

This new website takes over my old website which can still be found at and I’ll keep it as it is for historical purposes. Creating this site was a whole new experience for me as I pretty much had to learn everything about web hosting from scratch. Once I found a web host with the right features and right price, I chose a WordPress theme and got to work building up all the features of the site in the format that I wanted. Populating the portfolio section definitely took the longest as much of my work wasn’t readily available in a presentable format. This website does reflect my taste in design and I’m pretty happy with how it turned out.

Having now graduated from university last month where project blogs were assessed, I’m no longer obligated to keep a blog. However despite initial gripes with blogging, I do want to continue this blog into the future. I’m not quite sure what that blog content will consist of. With no current project deadlines looming, I find myself in a limbo of working on my own personal projects and seeking employment that will put my skills to good use.

If you’re discovering this site from my YouTube channel: then hello there and welcome, take a look around and see what else I’m up to. If you’re visiting from an old project blog of mine: hello there, those blogs are still here and categorised for convenience. If you’re here for any other reason: hello there, feel free to see what I’m all about.

Exposition Setup

By | Honours Project | 3 Comments

Despite completing coursework last week, its still a busy week with preparation for the Abertay Digital Graduate Show. Yesterday I picked up my poster from Abertay Copyshop and while my design did print darker than intended (even with a pre-brightening) it still looks pretty good. I did a decent job at mounting it to the foam board (I wouldn’t accept anything other than perfect alignment) which I attached to the wall of my presentation space today.

I also received my business cards earlier in the week which I am really happy with. The print quality is very good and the colours are very bold. I’m also happy with the card quality I’ve chosen and the overall design. It might still be a little cluttered on the front with the addition of the pictures of my work but I’m very happy with these.

I underestimated how long thumbnails would take to produce but managed to complete them all on time for today’s setup. I opted for putting a short text title on each thumbnail to easily grab the attention of the viewer and so they know exactly what each video is before opening it up. I used the same font as the showcase software with an outline so it is visible. For videos with multiple clips I arranged four images in a grid to show the video is a compilation of work. I also included an overview image because if I included a video first it would autoplay that when selecting “Student Two” so I didn’t want people to get caught off guard, they should be able to start the video in their own time.

I have five videos in total: Final Animation, Timelapses, Practical Work, Showreel and just to be cheeky I also snuck in the Lego Batman v Superman Trailer I created in March. While I was originally intending to produce one showreel video I realised the video was quite large in length. I made a last minute decision to split up the showreel from my Honours practical animation tests. The Showreel contains a selection of my work from 2015-2016 and includes some clips from my Honours project among other projects. The practical work video contains all of my animation tests and experiments. I feel this is better for people to choose what they want to watch and it helps reduce the length of the showreel. I also found decent music to add to the timelapse video in addition to the showreel and practical video. These new videos can be viewed below:

The deadline for setting up was noon earlier today which I met with ease. I encountered no problems with using the interface software although setup wasn’t entirely smooth. When I arrived to mount my poster yesterday I found that I was not given the plinth I requested. Many other classmates seemed to have been given a small table which at the time I assumed they had also requested. There were no small tables left for me to choose from however there were two 2 plinths sitting aside. I thought it was weird that I was only one of two that had requested a plinth but assumed that as I hadn’t been given a table then the plinth must have been mine. Apparently many of those who had requested a plinth had been given a table instead which was weird since I had been given nothing. However no-one has told me I shouldn’t have the plinth that I am now using so I guess I’m good to continue using it. I am glad I do have a plinth over a table as I don’t think I’d be able to fill all the table space, and I do not have an appropriate cloth or covering for the table to make it look good.

So my setup is good to go and as good as I could have made it. While I could have explored the possibility of a creative space, had I known I could have benefited from it I may have chosen to utilise them. However I’m happy with my little booth and look forward to the prize giving ceremony and preview event tomorrow.

Exposition Preparation

By | Honours Project | No Comments

Although my portfolio and this blog have been submitted, my project is not yet complete. I shared some research and ideas for my showcase poster earlier and I’ve now completed the digital design which I will get printed out. While I would have liked to have shared the process of creating this poster, I have been focusing my writing towards dissertation amendments. The dissertation has also been completed which I may post to this blog at a later date.

During last Monday’s supervisor meeting I showed Lynn the poster sketches I created and we discussed potential animation title ideas. The three titles we both agreed were the strongest were “Set in Motion”, “Off the Set” and “Building Character”. While creating the design in Photoshop I stuck with “Set in Motion”.

My first digital poster drafts were these:

As discussed in the ideas post, I wanted to create movie poster style text at the bottom of the poster. I found a font which is similar to that used in movie posters. The font conveniently uses key binds to insert “Directed By”, “Produced By” etc. phrases in smaller sizes. I used these key bindings where possible however I also had to create my own smaller text for non-standard credits such as “Animated By” and “Filmed In”. I also used this opportunity to include a couple of humorous lines which people can see if they choose to read deeper into the text. The text was re-arranged a couple of times until I got the layout and content that I was happy with. I also plugged my website and Twitter handle.

From feedback to my ideas, I also incorporated the use of a cardboard texture as the background which added visual interest over a plain black background. I chose to use a frame from the animation which I altered to remove the background and enhance the armature so he stood out from the background more. I would have liked to have composed a new scene and taken a photo with a higher quality camera but due to the state of my animation studio after completing filming and the time I have left before the graduate show, I will just have to make do with a lower resolution photo from a captured frame.

The first drafts included a placeholder title which I acknowledged needed work on. Lynn preferred the first title layout and suggested that the text be tweaked so that letters would line up with each other. In the final draft I amended the E and the T in “SET” to better line up with each other. I also pushed the letters in “MOTION” closer together. The final design features the updated title logo and the spacing for the credits text were altered. I used the colorless logos as they were less jarring and also brightened up the background texture which was not always so visible when viewing outside Photoshop. I also cleared up the photograph included in the poster so that the blending of the photograph to the background didn’t look messy – again this was only showing up outside of Photoshop and I didn’t want to risk it showing up on the print.

I was a little worried to the actual printing of the poster, I’d seen that other people’s posters were printing darker than their designs when using Abertay’s Copyshop. While the price was the cheapest at the Copyshop I wasn’t entirely sure if the paper quality was as good as it could be. I wanted to have a movie poster quality, similar to what you might get from a movie poster bought from a shop. I found little information on what paper is used for this purpose and found that various print shops don’t make it entirely clear on what all the paper qualities are like. I visited various print shops in Dundee yesterday which was unfortunately a bank holiday so PDQ Print Services and Urban Print were shut. Mail Boxes Etc was open however only printed up to A3. I returned to PDQ today but they were unable to give me precise information on print quality or the darkening of the design. Their price was also higher than the Copyshop and I had not encountered anyone who had used them so couldn’t make a guess to what it would turn out like. So I ended up brightening my design up to send to Abertay Copyshop which I will be able to retrieve tomorrow.

I’ve found the exposition process, particularly the printing aspect, to be more stressful than it should be. The course handbook gives very little information in to the process of designing a poster and setting it up for print, e.g. colour mode, where to print, pricing, print quality, etc. While I have discovered a lot, to add on the PC interface content (thumbnails, images, videos preparation) immediately after completing hand-ins on the project leaves very little time to research this process.

I’ve also began to prepare other parts of the exposition including content that will be presented on the PC interface. This includes an animation showreel of my work which I will probably also include some of my work from 3rd year in addition to side projects. I will convert my final animation to the FLV format which works with the interface and also find music to add to the timelapse video I created for portfolio submission.

Final Presentation

By | Honours Project | No Comments

My blog has been submitted as part of the Professional Practice module and Honours Project module however I feel the project is not yet complete. I still have things to discuss such as my final presentation and preparation for the Abertay Digital Graduate Show. While this post and those that follow it are technically not part of the submission (and therefore not gradable?) I hope that they are taken into consideration as part of my Professional Practice grade as the Graduate Show has not yet started and therefore I am still working on this part of the module.

Last week was pretty intense with my Honours Portfolio submitted very close to the deadline on Monday night and working day and night to amend and finish my dissertation for Friday evening. There was a big sigh of relief following the dissertation submission but I quickly got to work on my presentation and preparation for the graduate show.

Presentation Practice

All the students who Lynn supervises were invited to a presentation practice session on Thursday afternoon. While my dissertation was still being worked on I managed to wrap together a presentation draft on Wednesday night which I presented the next day.

The presentation followed this structure:

  • Introduction of project – aim and objectives, recap of previous presentations.
  • Show final animation outcome.
  • Show the journey of the project – start with early practical work.
  • Explain how case studies were beneficial.
  • Show how animation discussions led to further findings.
  • Explain some of the stylistic affordances.
  • Show side projects and how they contributed to the research project.
  • Show pre-production of the final animation including story changes.
  • Explain the production process and some challenges.
  • Evaluate the strengths and weaknesses of the final animation.
  • End with project blog link.

As I didn’t have much time to practice the presentation, like the first progress presentation I completely messed up the plan for what I was going to say and stumbled over many of my words. Even though I had notes, I get too lost to use them effectively to get back on track. However as I had a very visual presentation, other students were able to follow and understand the process behind my project and so despite my mess-up of the talking, I was able to get some good feedback.

The way I structured the presentation was good and I seemed to be spending the right amount of time on each section. I did however rush the evaluation and didn’t entirely conclude what my findings were (what the stylistic affordances actually were) or explain how what I made led me to conclusions.

Again, I was surprised to the positive response to my work. People seemed genuinely interested in what I had made and were entertained by the final animation. Because I spend so long creating the animations I forget there are parts that are funny and an audience laughing reminds me that sometimes I can be funny. I was amused by the reactions to my Lego Batman v Superman slide in which I explained how this side project was a distraction but helped shape the project in many ways. My classmates seemed to find it funny that I did get distracted by that but also seemed to want to see more of it. Lynn described it as a good distraction and it was worthwhile to focus on re-launching my YouTube channel.

Presentation Revisions

Having handed in my dissertation on the Friday I was free to spend more time working on my presentation. I overhauled the design of the presentation, adding a cardboard textured wallpaper, aligning images and improving layout. I also added in the odd quote to make connections to the work I was doing to the literature I was looking at.

Despite revising my presentation in response to feedback, I didn’t address the issue of my lack of rehearsal so when I came to practice presenting in front of my housemates, I completely fumbled while talking and so this was disheartening. But I spent the whole of Sunday rehearsing what I was going to say and added in a few additional slides to keep me on topic.

Final Presentation

With a little more confidence and my latest presentation ready to go I was second to present this morning. While I’m usually critical of my own presenting, I can happily say that I thought I did well on this one. Not perfect by any means but I managed to say nearly everything I wanted to and didn’t fumble over my words (that much).

I will make the presentation slides available to view here once I reduce the file size.

The structure remained the same as above while taking into consideration the previous feedback and revisions I made to it. Feedback was generally positive with David Lyons praising my practical tests as being “terrific” and enjoyed seeing the progression since my last presentation. David asked again about the research question and noted that my approach to using a research hypothesis still allowed me to be creative and explore things I wanted to make.

Brian Robinson asked about the advantages and disadvantages of stop motion’s straight ahead process as opposed to other animation mediums. While I briefly touched on this in the presentation I explained how mistakes and errors aren’t so easily corrected and you often have to commit to the shot once you’ve started. However the subtle changes in light and jerking movements are imperfections which may crop up stay in because you have no other choice but that can add to the charm and appeal of stop motion. Brian also noted similarities to Aardman’s Morph animations which I had always been familiar with but chose to research animators I wasn’t so familiar with.

Lynn also thought the presentation was good and that I’d taken into consideration feedback from the previous presentation practice. I still didn’t entirely conclude my presentation as well as I could have and didn’t explicitly state the conclusions of what the appeal of stop motion animation actually is. I explained that my project has identified and explored techniques such as materials, texture, quality of movement, imperfections and the unseen animator’s mark as a number of attributes that contribute to the appeal of stop motion animation and this builds evidence to the longevity of stop motion animation. Lynn also praised my focus on professional practice of focusing on my brand, YouTube channel and other things that put me in a better position today. She agreed that my Lego Batman v Superman trailer was a distraction but a worthwhile distraction (which is a rare thing).

Overall I am very happy with how my presentation turned out and I am pretty satisfied with how my project turned out overall. While I know there were certainly things I could have done sooner, the year has been a journey of self discovery and working things out as to what I wanted to do and what I was going to make.

Other Presentations

At the previous round of progress presentations I stayed and listened to many of the other students’ presentations which I found to be interesting and beneficial as hearing the feedback on other presentations helps to contextualise the weaknesses and strengths of your own presentation.

Some of the projects which I enjoyed seeing the outcome of was Karolina Jacobsson’s animation Yuanfen: A Fateful Coincidence which was a mesmerising dance exploring relationships and destiny and how its not always a fairytale ending. What impressed me the most other than the stunning quality of animation was the collaboration with both dancers, a choreographer and a music composer and the end result that all parties involved were able to achieve. Another project which I really enjoyed seeing the progress of was Connor Cameron’s biocultural influenced monster designs which consisted of a series of monsters each with a role in the monster world he created. I get a sense of fun that Connor had creating gruesome creatures, playing with a lot of different horror themes such as mutations and sexualised imagery. And lastly Yana Hristova’s project impressed me for both her level of artistic ability and use of composition theory. She looked at a lot of films, a few of which are favourites of mine, so the final concepts she created were equally as impressive as the films she researched.

Looking back on the presentations there were a variety of different projects covering a vast range of different practices, theories and outcomes which really shows the artistic abilities of our year on the whole. While my own project doesn’t look nearly as visually impressive as some of the projects, I am pretty happy with my approach, the theory I looked at and the different content I was able to create. For once, I do feel like I am on the same playing field as other people in my year as opposed to feeling my work was never worth sharing. This year has been a year for discovery for me and for many others too. It may have taken a few years to learn how to approach creating work and building the worth ethic but I am glad of where this year has taken me.

On a side note, I’m also pretty happy with the overall design of my presentation. Centering and aligning things, spelling things correctly and being overly neat with my layouts is one thing I can do well. I was also one of the people that utilised the 16:9 ratio of the projector screen so could make full use of the screen. The perfectionist nature in myself comes in handy every now and then.

I would’ve liked to have stayed longer and listen to more presentations but needed to prepare my dissertation for printing/binding and to finish and print my poster. I will probably attend some of tomorrow’s presentations just to see how other classmates got on with their work.

Project Post Mortem

By | Honours Project | No Comments

I did it! I’ve completed my Honours year final animation. Its been a great journey to complete this animation and I’m proud that I managed to get it finished in time. There’s a lot to talk about so this blog post will be dedicated to evaluating the animation, picking apart the different elements and talking about them. It will be a very large post in comparison to the rest so I’ve split it into various sections and added pictures and bold words to hopefully keep things interesting.

To summarise, the animation centres around a stop motion armature who after being built, comes to life. The character seems curious about their surroundings and tries to figure out how to move around. He stumbles on to a pile of clay and begins to explore how the clay works. He then attempts to build himself a body which doesn’t quite work out.

The whole process from initial idea to completion was carried out in semester two (January – April) of this year. The concept and story design took longer than anticipated and an additional project left filming to the last four weeks. Upon looking back, I would’ve certainly liked to have started filming earlier but I think that’s how all of my post mortems go. Sometimes mulling about in pre-production is how the final project is formed. To have started filming earlier I may not have learnt key lessons or developed ideas which led to the current incarnation of my animation. My work ethic has also improved throughout this semester, starting with making attempts to rejuvenate my YouTube channel. Without that, I wouldn’t be in the same position I am now.


Storytelling is not my strong point. While being an animator and a storyteller go hand in hand, I always feel I fall short when it comes to creating a story. I usually come up with sound concepts, but struggle with making a final point or closing it all off. My strengths in coming up with stories mostly revolves around comedy, in particular silly jokes and slapstick gags. I’ve attempted to write more serious stories during my time at university but haven’t done too well. I don’t do well in writing serious stories because I find them boring to write, so that’s why this project’s story was more humorous, because I enjoy humour and therefore write it better. I’m more than willing to animate something serious but would prefer working with a writer who is better at writing something more serious and has more enjoyment in coming up with emotions and morals, etc.

Visual gags are what I can do so that’s what I did. While I made attempts to have a story that has a pay off and a structured plot, the narrative is still something I can spend time working on. I love to animate, bring things to life and make magic happen with every day objects and there is no way to do that without a story. Every animated action is a story, it tells us what the character’s motivation is.

While the project’s concept is sound, the execution of the story was satisfactory. The character’s actions and the events that happen in the animation all help to tell the story of what is going on and how the character is thinking. Building from the animatic, I added additional actions where necessary to draw out moments and build on the character’s personality.

Animation Evaluation

The animation itself, is something I am pretty proud of. While it’s not my most consistent quality of work, there are some moments I animated very well and I feel I did pretty good overall considering this was my first attempt at animating with an armature and a larger set within a larger animated short film.

I was concerned at first that animating with the armature would be challenging. I anticipated I would have a different experience with animating in this way and I knew the only way to learn was to have a go at it. I created a short test animation with the armature but only once I was animating the final outcome did I get a chance to really get to know the armature. I’m not sure if anyone will notice but myself, but my confidence with using the armature can be visible throughout the animation as I overcome both technical and creative obstacles. The quality of animation does improve as the animation plays with some slight faltering towards the very end of the animation.

It became very clear that the more time and care I spent in an animated action, the better it would come out. Obviously I would have loved to have spent more time in every shot however sometimes that’s just not possible. With each animation I make I become more aware of how much time I need to spend creating a shot in order to achieve the best result. My limited time frame to complete the animation left some of the later shots to be animated under pressure. And sometimes, you just have a bad day or you cant get in the animation mood so the animation quality isn’t as strong. And sometimes its just down to luck, sometimes you choose to move the character a certain distance and it turns out to be the perfect distance for the timing you want.

The straight ahead nature of stop motion has its benefits but also its drawbacks, Unlike other animation mediums, there are few options to go back and correct something. Either you can go back a few frames and re-shoot or re-do the entire shot. Sometimes you can get lucky and reposition the character and slot a frame or two in an already shot action but that requires very good accuracy. I’ve managed to slot in frames before with my Lego animations but that is easier when the character’s have a limited degree of movement and exist on a grid. The aluminium armature has so many degrees of motion that trying to reposition it to an earlier pose precisely is extremely difficult. Because of this, you have to think about your timing, poses and movements between each frame as you go along. You can’t make corrections or fix things in a graph editor so it is a challenge.

However this can lead to more organic looking animations and even the imperfections of not quite getting a frame shot correctly can leave the animation with a unique charm to it. This encapsulates a lot of what my project is about, embracing the imperfections of the animation – because you pretty much have to.

First Moments (0:12 – 0:24)

Looking back, I can see that the first few actions that the character does are not as good as the rest of the animation. The timing is a little bit off in places so the quality of movement isn’t as consistent. I did anticipate this as I know that it can often take me a little bit of time to get comfortable with a new material or character.

The Stumble (0:32 – 0:35)

This part of the animation took a long time to create but I am particularly proud of it. I was originally going to have the character fall into a stumble from standing up where he’d be unable to catch his balance. I altered the narrative to where the the character does catch his balance and tests his footing. On the second footing test he falls into a stumble and into a pile of clay.

It was a technically impressive shot for my standards requiring multiple supports that needed to be masked out, in addition to camera movement. Despite that the timing for the stumble and the action itself turned out pretty good and there’s a good sense of gravity and momentum to it. I could have eased into the stumble a little better by adding in additional uncertain movement.

Character Moments (0:36 – 0:57)

I added a lot of unscripted actions in here. This was the idea from the start that due to the straight ahead process of stop motion animation, I’d likely add more actions in as I get to know the character and understand what they’ll want to do next. I added in a couple of gags such as the clay on the face and playing with the clay which frequently falls off.

These character moments helped to add interest to the narrative and make the character more interesting to watch. By having him explore with the clay and its properties it gave me the opportunity to both show off the different movement qualities of the clay and also slow down and help pace the story better.

Clay Moulding (0:58 – 1:13)

Working with clay during January’s Game Jam, I had a good idea of the potential of clay’s metamorphic qualities. This section of the animation allowed me to explore that as the character attempts to build himself a body. I allow both the character and myself to mould the clay into shape. The character moves and moulds the clay however being the animator I also have to mould the clay to get it into the shape I want, even with superb animation you can’t match the movements of the character to the clay perfectly.

Tension/Force (1:20 – 1:27)

A challenge for a lot of animators is getting an adequate representation of force in an action. Fortunately for stop motion, you get a helping hand with working with real world objects. The clay allowed me to lock the feet in place and it provided enough tension that the more I moved the character the more the clay tried to pull the character back in place. In order to create the idea that the character was applying force to free himself from the clay I added movements such as anticipation into the force as well as adding arm movements to signify a struggle.

I think this part of the animation I did pretty well, the character successfully appears to be struggling against the clay and I think it gets the story point across well.With more care I could remove frames to create a greater tug or greater recoil.

Final Fall (1:28 – 1:30)

This shot was filmed in the last week before hand-ins so I do feel it was a bit rushed. Even with more time throughout the semester I think I would have inevitably felt pressure while animating the ending because I tend to postpone the ending in order to make the most out of the middle of the animation that I can.

The action and movements overall are pretty good but the timing is a little off during the middle of the tumble. This is partly down to time pressure but also not spending enough time considering staging. I realised part-way into the camera movement that the character was moving faster than the camera movements so I began moving the camera more to compensate. In addition, I didn’t realise how long the set was so to have the character reach the other end of the screen I could have added even more struggling and build to an even greater moment where he breaks free.

Sound Design

I feel sorry for people working in sound design sometimes because sound is often what animators and game developers leave too late and shove on at the end. I won’t lie that this is what I did, but as a project that focuses on specifically the quality of animation movement and the materials in stop motion animation, the sound isn’t what my project is all about. Throughout the year in my numerous animation tests and experiments, I haven’t included sound effects or music in them. While I could have gotten away with leaving out sound from my final animation, even average sound effects thrown together in a short amount of time can go a long way.

I stuck with realistic sounds for the most part, utilising my own sound library I’ve built up throughout the years and the glorious amount of free sound effects online. I took care into finding sounds with a similar audio quality and made sure to balance out volumes so nothing was jarring or seemed out of place.

The types of sounds I looked for were things that matched the material. For sound of the armature, metal bending and creaking helped to draw attention to the character’s material and what is is physically made of. Unlike most other animations, the concept of this animation is that the materials are a big focus and that realistic sounding materials coming to life helps that illusion.

To contradict what I just said, the sound of the clay is exaggerated as the actual sound it makes is basically nothing. I still kept a sense of realism the same way I chose to animate the clay, by exaggerating its fluidity but still keeping a sense of appearing as clay. There is a squishy but also chunky sound which I think helped to build a better picture of the appearance I wanted the clay to take.

Not every action had sound to it, I could have spent a lot more time adding sound to every movement and interaction. I limited the sound I added for both not being able to find a satisfactory sound to match what I wanted and also not wanting to overload the animation with sound effects.


There were assumptions made before going in to this animation, assumptions made through the literature and animation research and also from previous practical work. I made assumptions as to how I might move and deform the clay or assumed the limitations and possibilities of the armature.

However there were other qualities that I discovered through a hands-on approach practical work and I was able to tie these discoveries in to my research and dissertation.

Animator/Character Relationship

Just before I started filming I was looking at older animations where an animation would feature the animator in the same film as the character he was animating. I discussed Out of the Inkwell among other animations which feature the interaction.

I added pixilation in the beginning of the animation to set up the idea that the character was inanimate before becoming alive. It was both to set-up the premise and also give a subtle nod to the animations I had looked at. I had also considered adding a pixilation scene to the end of the animation where the animator would reappear and help out the armature by giving him some pre-made clothes.

As I approached the end of the animation I realised I had to cut the ending short for timing. The character would simply fall into a bunch of set pieces and discovered some pre-made clothes. However as I was filming this scene at the time I had a spur-of-the-moment idea to re-introduce the animator to hand over a pre-made body part to the armature which would cheer him up. I made it really cheesy and literally gave the character “a hand”. It wasn’t planned ahead but I liked it and I’m glad I worked it in as it both works as a charming ending and ties the whole thing together. It both wraps the story up and also my process on coming up with the story in the first place.


I’ve discussed a few challenges I’ve faced already. This section covers some challenges I haven’t yet mentioned. One thing that stop motion animation requires is good planning and staging. In other animation mediums if you decide you want to add in additional objects you can. In stop motion you are locked in to the way your set looks from the very beginning. This is why I would have loved to have worked more on the set design but had to begin animating and therefore could only do so much for the set.

As I animated away sometimes I would regret positioning something in such a way or wished I could change things. Some things I could change like adding more support to a background to keep it in place or making subtle changes in the layout of the set between camera changes. Like a lot of animations there are opportunities to reuse assets or shift the layout or perspective of the set to make things work, I did this here and there but not as often as I usually do due to the longer shots and reliance on one set.

Moving Forward

I feel like I am in a stronger position than I was at the start of the year and its pretty amazing what I’ve managed to achieve this year in comparison to previous years. The project has definitely changed the way I look at my own animations as I make efforts to think about the techniques and qualities I’ve researched and explored. My future animations will be better for it.

I look forward to the upcoming Graduate Show where I will no doubt get a lot of comments from many different people. I imagine the feedback I get will be much more specific and useful than what I’d get from YouTube comments so it will be a new experience to see how industry professionals and others view my work. The nature of presenting the work in a physical display will also be new to see how people interact with the work.

This is the last blog post included in the submission for the Honours Project portfolio submission. Any post beyond this point will not be included in the submission but will be focusing more on preparing for the Abertay Digital Graduate show.

Apologies for the length of this post and my tendency to ramble. I hope it was worth your time reading and maybe it helps to understand my thoughts on my project.