Trinity Down is a 2D top-down shooter I developed as part of a team in my second year of university.
I was actively involved with the game’s design throughout the development and my responsibilities mainly included designing and creating two levels for the game. Some parts of the environment were animated which I created the spritesheets for. As well as creating the art assets I also assembled the levels in the Unity engine and assisted in testing and balancing of the game.
Team: William Elias, Thomas Fyfe, Scott Niblo, Finlay Gray, Jacob Boner, Dziek Dyes-Bolt, Hamish Duncan
Sketchbook PDF [3.2 MB]- 2D Animation
- 2D Art
- Game Design
- Level Design