Generating Atmospheres

By March 16, 2015 May 11th, 2016 Scripting and Dynamics

One of the things that initially drew me to this project idea was the ability to create interesting coloured atmospheres. Gradients are always fun to play with but I think its more interesting seeing these gradients in real life on both real planets and conceptual planets in movies, games and artist’s impressions.

Using Maya’s dynamic fluid system I created 3D fluid containers which contain a large number of particles.

There are a number of attributes available to edit. To create these gradient effects I’ve mainly used the Color, Incandescence and Opacity ramps under Shading settings.

There are a number of other settings that affect the nature of the particles and how they react with the environment. I may or may not mess around with these as I don’t particularly need my atmosphere moving, I just need it to exist. That being said, I will probably want to edit the opacity and colour ramps at ground level to increase the air density.

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