Animation – Fighting

By November 3, 2015 May 5th, 2016 Honours Project

Something that 3D computer animation does very well is camera movements, because you can animate the character performances then worry about the camera movements later which you can alter at any time. With stop motion, camera movements are set in stone as soon as you include them and they are difficult to change later in production.

I wanted to how stop motion camera movements affect the physicality of a stop motion. By moving the camera around the set, you get a sense of its scale and depth. I think it’s something that adds quite a bit of visual style to an animation as it feels more personal and natural compared to digital panning or zooms.

This animation was a short fight scene that I made without focusing too much on the narrative or details. I just wanted to animate something and this came to mind

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