Technical Art Applications Advanced Features Along the way I have also been tidying up the rig. Most controls have now…Thomas FyfeDecember 14, 2014
Technical Art Applications Skinning – Continued Skinning is definitely a time consumer. Not exactly difficult but it requires a lot of…Thomas FyfeDecember 13, 2014
Technical Art Applications Skinning Now that each limb is rigged I have connected the hierarchy for the the rig.…Thomas FyfeDecember 6, 2014
Technical Art Applications Blend Shapes As my character rig is for animated films rather than games, I will be using…Thomas FyfeNovember 21, 2014
Technical Art Applications Spline IKs and IK Solvers My rig's skeleton and control shapes are progressing well but I've fallen behind on adding…Thomas FyfeNovember 11, 2014