I’m combining the second playblast with the self evaluation for the “Slipping on a Puddle” animation. This is because this animation is quite a bit shorter than the others and I don’t want to risk repeating myself.
So this was my last planned animation. Unfortunately it had to be shorter due to time constraints but I’m hoping my longer animations make up for the content total for the hand-ins.
That being said, I enjoyed making this animation and am happy with the result.
I finished up the footwork and I’m pretty happy with how it turned out. The last time I attempted complex footwork was the sword swinging animation from last semester. This one also required a lot of guess work as it is hard to act out. I was scrubbing the timeline a lot and looking for where the force was pushing the character and what movements I’d need to make to counter-balance but also allow the character to lose that balance and fall backwards.
Whereas my other evaluations cover aims such as: pacing, story/character and animation quality, I feel the characterisation was harder to convey in a shorter scene. However I did set-up a walk cycle trying to give a little taste to what this character might be like.
I wanted a character that obviously wasn’t looking where they were going. I have done the drunk walk before so decided to go for an over-the-top jolly fellow striding along without a care in the world. He then encounters a slippery surface and all sorts of shenanigans ensue as he falls on his back.
Had I had more time I could’ve went crazy with this. I could’ve had greater arm flairs and more comedic actions. I could’ve prolonged the fall even longer or added a more exaggerated Looney Tunes-esque pause in mid-air before falling.
The animation quality isn’t my best but I was still happy with how it turned out. Unfortunately time was not on my side due to other modules and lots of hand-ins so I had to cut my time short to work on this one.
This will be my last animation for semester. Thanks for reading!